“When a person is captivated, they don’t need to be held captive.”
This insightful quote by Michael Matera and John Meehan, co-creators of EMC², perfectly captures the power of gamification in education. Gamification describes the use of game elements such as points, competition, and rules of play in non-game contexts offers an engaging approach to capturing student attention in the classroom. It’s not necessarily about making students play games, but rather about harnessing the features of games that children love so much to create a more interactive way to motivate learners. Educators can easily incorporate gamification into everyday activities and reap the benefits!